1RR
Enchantment - Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.

To Solve - Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved - Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Illus. Bastien L. Deharme










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